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Two questions at once. Lanes group jobs by when the kit is needed next — that is what decides priority. Card colour is how late the check-in is. A job can sit under "Needed next week" and still be a fortnight overdue, so both are always on screen.
Working days until the check-in deadline: dark red overdue, red 1 day, orange 2, yellow 3, green 4 or more. The deadline is the job's end date plus its department's window — 3 working days for Commercial, Internal X Hire and small Flex jobs; 5 for Drama and Flex jobs of 75 items or more.
When the kit is next wanted, coloured by how soon. → means it stays at this branch; ⇄ with a blue edge means it transfers out, and the destination is named. Click the chip for a list of exactly which products are wanted, where and when. Clicking the chip does not disturb dragging the card.
If another branch has the same product free, that booking is not counted as urgent and is left out of the chip's list. The board asks OnRent for availability rather than working it out itself, so it agrees with what the hire desk books against.
Detail is the working view: counts, priority order, item limits, dates and every control. Overview strips it back to what is happening — job title, progress and when the kit is needed next — for standing back or showing someone else. The choice is yours alone and is remembered on your machine; it is not shared with the rest of the branch.
A job with everything checked in leaves the board — there is no check-in work left on it. The count sits beside the branch buttons so nothing disappears without trace.
Buttons at the top left switch branch. Each has its own technicians, its own priority order and its own allocations. Jobs belonging to a branch with no button are counted beside them rather than hidden.
Click a technician's name in a band header to put them on check-in for that band. Jobs then allocate automatically, left to right, in priority order. A technician who is not active gets no work.
Drag the name chips in the Priority order bar. Leftmost receives jobs first. Set an items limit per technician to cap a lane — jobs cascade to the next technician once it is reached.
Allocations are shared across your branch and saved automatically — activate a technician and your colleagues see it within half a minute. The line beside Refresh says when it last saved and who last changed it. If two people change the same thing at once, the board says so and shows the version that was saved first rather than quietly overwriting anyone.
Cards can be dragged between lanes, but an unlocked card returns to where the priority order puts it on the next rebuild. The padlock pins it where it is. The scissors split a large job in half between one technician and the next; the scissors-off icon undoes it.
The warning triangle flags a job. It moves to the top of its lane and gets a yellow and black banner, so the person who needs to chase it can find it.
Jobs with three items or fewer collapse into one stack per lane, so a single lens does not take the same room as a 900-item package. Click to expand; drag one out and it becomes a full card.
The board reloads from OnRent every five minutes and the header says when it last did. The demand index behind the chips rebuilds hourly, so "needed next" can be up to an hour behind a booking made moments ago.
This is in testing and is not finished. Dragging an unlocked card does not stick. Liverpool and the Playback Van have no branch button yet. Tell us what is wrong or missing with the Feedback button — that is what this round is for.